3x3x3 Cube
The event everyone knows. Six faces, three layers, and the benchmark every speedcuber measures themselves against.
WCA events, WSSA stacking and community puzzles — with the ones we do not run yet marked as coming soon.
20 events running·39 more coming
The event everyone knows. Six faces, three layers, and the benchmark every speedcuber measures themselves against.
Corners only, and solved in seconds. The shortest event at any competition, and the one where a single mistake costs the podium.
Four layers, with no fixed centres to anchor you. Centres and edges are paired first, then it finishes like a 3x3x3.
Five layers of the same idea, and twice the pieces to track. Endurance as much as speed.
The first of the big cubes. Solves run past a minute, and a round is decided on three solves rather than five.
The largest cube the WCA contests. Seven layers, several minutes of solving, and no room for a lapse in concentration.
Memorise the whole cube, put on the blindfold, and solve it without looking again. Memorisation and execution are one timed attempt.
Not a race. You get an hour and paper to find the shortest solution you can, and the move count is the score.
A 3x3x3 solved with one hand, and the other kept off the table. Different algorithms, different finger tricks, same cube.
Nine dials on each side, turned by pins and wheels until all eighteen read twelve. The one WCA event with no stickers to match.
A dodecahedron with twelve faces and eleven colours. Far more pieces than a 3x3x3, solved on much the same principles.
A tetrahedron whose four tips turn on their own. Quick to learn, and one of the fastest events at any competition.
A cube that turns about its corners rather than its faces. Only four axes, but they move everything at once.
The puzzle that changes shape while you solve it. Getting back to a cube is a step of its own before the colours matter.
The 4x4x4 solved blindfolded, centres and wings included. A memorisation load several times that of the 3x3x3.
The 5x5x5 blindfolded. Among the longest single attempts in the sport, with everything memorised before the first turn.
As many cubes as you dare, all memorised, then all solved blindfolded in one hour. You declare the number before you start.
An octahedron that turns about its eight faces. Newly added to the WCA programme and not contested until 2027.
Eight layers. Past this size the solve is less about algorithms and more about keeping a system for hundreds of pieces.
Nine layers, and solves that run well past five minutes. A big-cube specialist's event.
Ten layers. The pieces stop being individually memorable and the method has to carry the whole solve.
Eleven layers, with an odd centre to orient. Among the largest mass-produced cubes anyone competes on.
Twelve layers, and a solve measured in tens of minutes. The largest cube we would run a round for.
A 3x3x3 in one colour, where the pieces are different sizes instead. You solve by shape rather than by colour.
A 3x3x3 cut into a tetrahedron. It shape-shifts as you turn it, so the first job is getting the shape back.
A 3x3x3 rotated forty-five degrees inside its own shell. Familiar to solve, unfamiliar to look at.
A 3x3x3 cut on a slant, so the layers look uneven. The solve is the same; reading the pieces is not.
A 3x3x3 cut along a diagonal axis. It shape-shifts with every turn and rarely looks like a cube mid-solve.
A 3x3x3 in a single colour with every piece a different shape. Solved entirely by fit, with no colour to help.
A cube that turns only about its corners, moving edges alone. Easy to scramble, surprisingly tidy to solve.
Corner turns that carry the edges with them. A short algorithm set and a very approachable first non-cube puzzle.
Four corners and six centres, and nothing else. The gentlest puzzle on this list and a good first competition event.
A cube that turns about its edges rather than its faces, which lets the corners jumble into positions no cube allows.
Turning one face turns the gears between them. Every move is bigger than it looks, and the solve is mostly one long sequence.
The gear mechanism in a sphere. Same idea, no corners to orient yourself by.
A 3x3x3 whose edges and centres can swap places. The extra freedom needs its own small set of algorithms.
A helicopter cube with curved cuts, which lets a face jumble part way and lock the puzzle into a new shape.
A 3x3x3 whose pieces are cut to different heights, so the puzzle stretches and shrinks as you turn it.
A megaminx with corners only — the 2x2x2 of dodecahedra. Fast, and a natural way into the minx family.
A megaminx with two extra layers per face. Hundreds of pieces and solves measured in minutes.
The next step up again: four layers per face, and a solve that is a serious sitting rather than an attempt.
Five layers per face and close to a thousand stickers. An hours-long solve that few people attempt twice.
A kilominx with an extra layer, so edges appear alongside the corners. The step between kilominx and megaminx.
A pyraminx with an extra layer, adding centres and edges to the familiar tips.
A pyraminx reduced to its four corner tips. Solved in a handful of moves, which is exactly the appeal.
Four layers of tetrahedron. The tips and centres are familiar; everything between them is not.
Five layers of tetrahedron, and the largest pyraminx anyone competes on.
A skewb with an extra cut per axis, which adds edges and doubles the work.
The skewb mechanism cut into a dodecahedron. It looks like a megaminx and solves like nothing of the sort.
Square-1 with the top and bottom layers cut into equal wedges. No shape-restoring shortcut survives.
A third layer added to the Square-1 family. Shape-shifting on two planes at once.
The 2x2x2 solved blindfolded. The shortest memorisation in the sport, and often somebody's first blindfolded event.
The 6x6x6 blindfolded. Beyond the WCA programme, and a memorisation load few people carry.
The 7x7x7 blindfolded, and about as far as this discipline has been taken.
A megaminx memorised and solved blindfolded. Twelve faces with nothing to look at.
A pyraminx blindfolded. Short enough to be a genuine entry point into blindfolded solving.
Sport stacking's core pattern: three stacks of three cups, up and down, in about a second and a half.
Three cups, six cups, three cups, built and taken down in sequence. The pattern most competitions open with.
The 3-6-3, the 6-6 and the 1-10-1 run back to back as one timed attempt. Sport stacking's all-round test.